Company History

2019

Feb. 2019 Takeshi Natsuno assumed the position of President and CEO

2018

Oct. 2018 Received the Education Minister’s Award for “N Prep School,” our university entrance exam app, in the “15th Japan e-Learning Award.”
Jul. 2018 Established “Virtual Cast Co., Ltd.,” a joint venture of DWANGO Co., Ltd. and infiniteloop Co., Ltd.
Feb. 2018 Started to support “viewing without membership registration or login” of NICO NICO DOUGA videos.
Feb. 2018 Hosted “Tokaigi 2018” (4th time) at Makuhari Messe.

2017

Oct. 2017 Hosted “The Ikebukuro Halloween Cosplay Festival 2017” (4th time) in cooperation with Toshima-ku, Tokyo.
Jul. 2017 “Project Studio Q, Inc.,” an animation and CG production company, was established in collaboration between DWANGO Co., Ltd., khara Inc., and Aso College Group.
Jun. 2017 Shogi “Eiousen” got promoted to a title match, and the year’s match opened.
Apr. 2017 “Shogi Denousen,” a game between a professional shogi player and the computer shogi software, was ended.
Apr. 2017 Hosted “Niconico Chokaigi 2017” at Makuhari Messe.
Feb. 2017 Hosted “Tokaigi 2017” at Makuhari Messe.
Jan. 2017 Launched “Real Derby Stallion,” a new project in which horse-racing, gaming, and the Internet are combined.

2016

Dec. 2016 Started to provide “#Compass – Sento Setsuri Kaiseki System –,” a game project in collaboration between niconico and NHN PlayArt Corp.
Oct. 2016 Hosted “The Ikebukuro Halloween Cosplay Festival 2016” in cooperation with Toshima-ku, Tokyo.
Apr. 2016 Hosted “Niconico Chokaigi 2016” at Makuhari Messe.
Apr. 2016 Started to provide “N Prep School,” a university entrance exam app, at “N High School” opened by Kadokawa Dwango Gakuen.
Feb. 2016 Established “WATANABE AMADUCTION Co., Ltd.,” a joint venture of DWANGO Co., Ltd. and Watanabe Entertainment Co., Ltd.
Jan. 2016 Hosted “Tokaigi 2016” at Makuhari Messe.

2015

Oct. 2015 Independently hosted “Niconico Choparty 2015” at Saitama Super Arena for the first time.
Aug. 2015 The total number of registered niconico members reached 50 million, and the number of niconico premium members exceeded 2.5 million.
Jul. 2015 “Dehogallery, Inc.,” a background art company, was established in collaboration among DWANGO Co., Ltd., khara Inc., and STUDIO PONOC CO., LTD.
Apr. 2015 Hosted “Niconico Chokaigi 2015” at Makuhari Messe.
Jan. 2015 Hosted “Tokaigi 2015” at Makuhari Messe.

2014

Dec. 2014 Hosted “Niconico Kunikaigi – Japan Internet Culture Festival –“ for the first time in Singapore.
Oct. 2014 Hosted “The Ikebukuro Halloween Cosplay Festival 2015” for the first time in cooperation with Toshima-ku, Tokyo.
Oct. 2014 Relocated “Niconico Honsha” from Harajuku, Tokyo to Ikebukuro, Tokyo.
Oct. 2014 Established “Dwango Artificial Intelligence Laboratory”.
Oct. 2014 Absorbed and merged two of our wholly-owned subsidiaries, DWANGO CONTENTS, Inc. and dwango mobile, Inc, with our company being the merging company.
May 2014 Concluded a business integration agreement with KADOKAWA CORPORATION.
Arp. 2014 Hosted “Niconico Chokaigi 3” at Makuhari Messe.

2013

Dec. 2013 Wholly acquired MAGES. Inc. as a subsidiary.
Sep. 2013 Dwango Taiwan Co., Ltd., a consolidated subsidiary, dissolved.
Jul. 2013 Started a business alliance with Nippon Telegraph and Telephone Corporation.
Jul. 2013 Relocated the head office to Kabukiza Tower (4-12-15, Ginza, Chuo-ku, Tokyo).
Jun. 2013 The number of niconico premium members reached 2 million.
Apr. 2013 Hosted “Niconico Chokaigi 2” at Makuhari Messe.
Jan. 2013 Transferred part of the portal business and live business to CELL Co., Ltd. through a company split, and CELL Co., Ltd. changed its name to DWANGO CONTENTS, Inc.

2012~2010

Apr. 2012 Hosted “Niconico Chokaigi” for the first time at Makuhari Messe.
Apr. 2012 CHUNSOFT Co., Ltd. merged with Spike Co., Ltd., both of which are our consolidated subsidiaries, and was renamed as Spike Chunsoft Co., Ltd.
Mar. 2012 Wholly acquired CELL Co., Ltd. as a subsidiary.
Jan. 2012 Hosted “Shogi Denousen”, a game between a professional shogi player and the computer shogi software, for the first time.
Jul. 2011 Opened “nicofarre,” a next-generation live music club, in Roppongi, Tokyo.
Jun. 2011 5pb. Inc., an affiliated company accounted for by the equity method, dissolved due to absorption and merger, with AG-ONE Co., Ltd., an affiliated company accounted for by the equity method, being the merging company (AG-ONE Co., Ltd., the merging company, was renamed as MAGES. Inc.)
Jun. 2011 Issued new stocks and disposed of treasury stocks through third-party allocation with KADOKAWA GROUP HOLDINGS, INC. being the allottee.
Apr. 2011 A complex facility "Niconico Honsha" opened in Harajuku, Tokyo.
Oct. 2010 A comprehensive business alliance was formed with KADOKAWA GROUP HOLDINGS, Inc. regarding distribution of e-books and various kinds of content.
Oct. 2010 The number of premium members of NICO NICO DOUGA exceeded 1 million.
Apr. 2010 Dwango Planning and Development, Co. Ltd. merged with AG-ONE Co., Ltd., an affiliate accounted for by the equity method (AG-ONE is the merging subsidiary).

2009~2007

Dec. 2008 Mr. Takeshi Natsuno assumed office as director and participated in the Group strategies and important business fields.
Mar. 2007 Through underwriting of a third-party allocation of shares, Maho no iLand, Inc. became an affiliate by equity method.
Feb. 2007 Through stock transfer and underwriting of a third-party allocation of shares, evolution Co., Ltd. (Current: Dwango AG Entertainment Co., Ltd.), which developed records and managed publication, became a subsidiary.
Jan. 2007 Through the transfer of shares, Mobile Contents, Inc., which was an affiliate accounted for by the equity method, became a subsidiary.

2006~2005

Aug. 2006 A business and capital alliance with Maho no iLand, Inc. was formed.
Jul. 2006 With the aim of distributing audio and video content comprehensively on a platform of personal computers and mobile phones, with music broadcasting programs as the core, AG ONE Co., Ltd. was established as a joint venture with Nippon Cultural Broadcasting, Inc., Picture Magic, Inc., and Japan Central Music, LTD.
Feb. 2006 A business and capital alliance was established with AVEX GROUP HOLDINGS and new shares were issued through a third-party allocation.
Dec. 2005 Dwango Music Publishing, Inc. (Capital: 10 million yen) was established with the aim of strengthening the foundation of music content acquisition as well as management and operation of music copyright and related rights.
Nov. 2005 Spike Co., Ltd. that had know-how and experiences of game software development became a subsidiary for further business expansion and business foundation expansion, including network game development and content enhancement for mobile phones.
Nov. 2005 Niwango, Inc. (Capital: 90 million yen) was established to plan, develop and supply services that provide various types of content and information services to general users using mobile phone mails.
Oct. 2005 COMPOSIT, Inc. was absorbed and merged to promote the strategies to increase content media for mobile phones and strengthen activities by accelerating and streamlining planning, development and management of content.
Apr. 2005 CHUNSOFT Co., Ltd., that had game software development know-how and experiences became a subsidiary for further business expansion and business foundation expansion, including network game development and content enhancement for mobile phones.

2004~2001

Sep. 2004 The Company shifted the market to the first section of the Tokyo Stock Exchange. (Capital: 4,868.55 million yen)
Aug. 2004 A part of the shares of Tower Record Japan, Inc. was acquired, and a business alliance with Tower Record Japan, Inc. and NMNL, Inc. was established to create the largest music package and mobile content distribution channel, namely, music portal media, on the mobile site.
Feb. 2004 Mobile Content, Inc. (Capital: 50 million yen) was established to develop a system for content providers to jointly use content and make close cooperation with content holders.
Jul. 2003 The Company got listed on the Tokyo Stock Exchange Mothers. (Capital: 886.25 million yen)
Jun. 2003 Sony Computer Entertainment, Inc. began official service operation of "Minna no GOLF Online", an online game for PS2. Dwango developed it.
Jun. 2003 "Ultima Online Mobile version", which was the mobile-phone version of “Ultima Online”, an Internet-based role-playing game of ELECTRONIC ARTS K.K., was launched.
Nov. 2002 100% ownership of COMPOSIT, Inc. was acquired to strengthen the collaborative system for content service for mobile phones including "Iromelo-mix (Current: dwango.jp)".
Jun. 2002 The Company began offering its unique network game technologies "DirectEngine" and "NetEngine" for the platform along with network support of Nintendo's "Nintendo GameCube".
Jun. 2001 Distribution of a ringtone site "16 Melo-Mix (Current: dwango.jp)" from i-mode began in collaboration with COMPOSITE, Inc.
Apr. 2001 COMPOSITE Inc. (Capital: 39 million yen) was established to develop and manage content for mobile phones.

2000~1997

Dec. 2000 Dwango Taiwan Co., Ltd. (Capital: 5 million Taiwan dollars), a subsidiary with 98.8% ownership, was established in Shilin District of Taipei for business globalization and Asian market development.
Aug. 2000 Provision of a value-added platform "XnetBooster" targeting content business operators for all mobile terminals began in collaboration with NTT-X Inc. (Current: NTT Resonant Inc.) and Situs Management Inc. The Company offered its middleware.
Jun. 2000 FromNetworks, Inc. (Capital: 100 million yen) was established as a joint venture with FromSoftware, Inc. to integrally develop content and systems of network games.
Nov. 1999 The “Dwango Kamone” service for the "i-mode game content site” was launched. As the first game, distribution of a fishing simulation game "Tsuribaka-Kibun” began.
Mar. 1999 The official service operation of a network mahjong game "Jong Plugged", which is the key content of Sony Communication Network Co., Ltd.’s Internet game site "PartyCrew", was launched. Dwango was involved with its planning and development.
Jan. 1999 “SEGA RALLY 2”, the first communication title for "Dreamcast", was released by Sega Enterprises Inc. (Current: SEGA CORPORATION). Dwango's communication server system was adopted.
Oct. 1998 The Company was entrusted technical support works by US Microsoft Corporation to provide support to third parties concerning customized Windows CE for SEGA Dreamcast.
Aug. 6, 1997 The Company was established to plan, develop, operate, support and provide consultations on systems for network games. (Capital: 170 million yen)